There's this scene at the start of War of the Worlds where the hero races his classic muscle car up this tiny neighborhood street at full tilt, exhaust notes at full blast, and I think he even screeches the tires by slamming the brakes pulling into the driveway. Then he walks up to his neighbor and they're all chill with him. In any other world, the neighbors would have him in handcuffs.
ptc075
Not a direct answer, but if you ever get a chance - go walk around a self-serve junkyard. This is where cars go when they finally just aren't worth fixing anymore. It is eye opening. There are cars that you will still consider 'new' that have already given up the ghost (mainly Dodge/Chrysler, Hyundai/Kia, & Nissan). And you can't help but think - WTF are these cars doing here, aren't these still for sale at the dealership?
Conversely, there are also cars there so old you hardly recognize them (usually Honda, Toyota, and full size pickups from Ford/GM).
I'm super-out of date, so talking about the originals here.
For the Decepticons, I have to go with Devastator / the Constructicons. Something about "We build for EviL" is just so cartoon villian-y that I've always loved them. Plus, neon green & purple.
For the Autobots - my first transformers ever were Gears and Cliffjumper - two relative no-name minis, but they have a special place in my heart.
Steam has free voice chat as well. Hardly open source though.
My company is European. Although all our templates are written in English, the check-language is set to Italian. So, pretty much every single word.
And yes, every time a new template comes out, we have to go through block by block and reset them to English. But even then a bunch slips through. Usually takes about a month to filter all the filters out.
9 Parchments - Surprising gem with some depth and a lot of replay value. Reminds me a lot of the Harry Potter universe. We fire this up almost every weekend. I recommend setting friendly fire to 'self' instead, as it encourages actual cooperative play.
Teenage Mutant Ninja Turtles, Shredder's Revenge - this is just a hack n slash quarter eater, but it's mindless fun.
I assumed it was a lack of bots. Which is a good thing.
That, and we skew heavily towards introverts. So we're not going to talk unless you hold a knife to our head.
Them: "How's it going"?
Me: looks at shoelaces quietly, unsure if they're talking to me or the empty wall behind me.
Have Red cards in general come down in price since the ban? There's a view in my group that Red was already the weakest of the 5 colors. And with Dockside gone, now Red is even further disadvantaged. So, we're expecting to see even fewer Red decks, which ought to mean that the price of other good Red staples would slide.
Now, this is working out great for me - we sometimes play a Commander variant we call Crapmander, where no single card can be worth more than $5. I was just able to build a Crapmander mono Red deck that I'm quite excited about. From my little world, it sure seems like there's some REALLY undervalued red cards below the $5 point. Just curious if that's just a 'me' thing, or if the whole community sees it too.
At the risk of sounding negative - if driving a car is too hard for you, maybe you shouldn't. You're going to be piloting a 4000 pound boulder down the road. Would you really be okay killing someone by accident?
We live in an age of Ubers & Lyfts. Taxis have never been cheaper nor more convenient. Being car free is totally possible.
Regardless, I would still encourage you to finish your studies and get your driver's license, if only because it's the one form of ID every adult is expected to have.
I always put the original Blaster Master on the NES up there.
It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).
But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn't have enough 'oomph' to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn't like you could just retrace your steps & power up again.
Mildly interesting, at least to me, I understand it's been remastered for the Switch. It now has save points AND being hit doesn't reduce your gun's power. That would make it a completely different game. I'm be curious to check it out someday. If nothing else, I'm curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.
"YOU DRIVE VERY FAST". Screamed at me out her minivan window by a middle aged Indian woman making a left across traffic in front of me. Still cracks me up.