It's a game of such depth and scope that I always have questions about it. I know magic radius is mostly Men/Int threshhold plus terrain you're standing on, have not experimented to findout which terrain stats (the ground has stats) affect it.
But also, who should wear what armour? Since luct.tacticsogre.com only says that 'if its not a warrior class you may not want full body armour', well wtf? Should archers wear Balder robes? Should ninjas? Valkyries???? Fucked if I know.
Also I can't really figure out how to raise(or lower) Loyalty reliably. Leveling up your guys in real battles is meant to do it, but my knight Isetan keeps spamming the "I dont have the confidence to follow u........" message that displays at 5 Loyalty, every battle. That means his Loyalty is going up and then down every battle, why? What affects that? He even say this when I don't bring him?? Also the game has crashed on the Disaffection message a few times so that's unhelpful.
Friendly fire is really unpredictable, is it literally RNG? Sometimes it seems like archers or hawk men will make really tight shots past several allies densely packed, and sometimes it seems like they should cleanly arc their arrows over one buddy but thwap 70 damage. Is it height related??
Sometimes whenever I'm throwing rocks to powerlevel a new soldier or amazon in training, that unit will just lose health, appropos of nothing. Wtf is that about, does throwing rocks really hurt for 1/4 of your HP???
Why are the Tactics Ogre soundtracks not stored as Compact Disc Digital Audio? Like 99% of Playstation games have CDDA you can rip, but Tactics Ogre (on both PS1 and Saturn) seems to play its music in realtime with low-sampling-rate PCM samples, a la the Past tracks in Sonic CD. Literally why.
You're all gonna have to tolerate this Ogre posting until I find somewhere or someone to talk about TO with. Also if anyone has the Prima guide for the Playstation game please hit me up, cannot find a scan ❤
I hate when games give descriptions that are too vague to plan around. Like the ARPG thing where they don't really tell the player what the mechanics are (is the increased damage % additive or multiplicative?) oh and you gotta level up for 10 hours before you can use the skill with the cool sounding but somewhat vague description, only to find out that it was really mediocre. Fuck you Torchlight 2
I've only played the SNES Tactics Ogre: Let us Cling Together (what even is that title) and didn't find it as much fun as FF Tactics. Maybe I'm not enough of a hardcore strategy gamer.
I hate that too, fwiw Tactics Ogre has a very detailed ingame infobook that explains things like what weather conditions affect which elemented caster's magic accuracy, terrain and height influence on attacks, it's pretty good. A lot of the stuff I'm asking is pretty nittygritty.
I did see someone on sloptube describe Tactics Ogre as "unseasoned Final Fantasy Tactics", and FFT is way more popular so![emoji shrug-outta-hecks shrug-outta-hecks](https://www.hexbear.net/pictrs/image/7cc4b291-507e-4aa2-9ba6-35d81eb4a08a.png)
Also the title is, Idk the 'Tactics Ogre' part, it doesn't read that well, but Let Us Cling Together is a translated reference to the Queen song Teo Toriatte :)
I actually think the subtitle game for this series fucks, like "March of the Black Queen" and "Person of Lordly Caliber" go hard.