this post was submitted on 04 Aug 2024
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chapotraphouse

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cross-posted from: https://lemmygrad.ml/post/5287345

I'm getting a hour-glass.

Much better than a regular timer when you're doing the "Pomodoro" method and have to get something done. But I also have a nice lava-lamp, which is great when you're listening to music. And a record-player for vinyl CDs. And fidget toys for my ADHD and Autism (to stim while I'm doing something).

I'll be honest: I need eitiher:

Portability

Analog

If I can't carry it or if it's not mechanical, the i don't care.

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[–] [email protected] 1 points 3 months ago (1 children)

You know, I gotta say, there's something also more "real" about N64 Kirby than, well, say, a game made with Unity or even Unreal Engine 5.

...Seriously, a lot of photo-realistic games nowadays... kinda look the same.

[–] [email protected] 3 points 3 months ago (1 children)

Yeah, I don't know if it's purely nostalgia, but earlier 3D games with low-poly constraints have a specific charm to them that's hard to place. The closer you get to photo-realism, the more jarring the things that aren't quite right jump out at you. Simplified or stylized art styles with less visual noise allow a lot more wiggle room in suspension of disbelief to the player imo

[–] [email protected] 2 points 3 months ago

This is partly why stylized art-styles are superior.

Like, Wind Waker holds up pretty darn well today; always knew it looked beautiful as a kid and it still does!