this post was submitted on 08 Jan 2022
0 points (NaN% liked)

games

20523 readers
262 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 

I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 0 points 2 years ago (1 children)

I think the first game actually came off slightly in favour of libertarians by portraying them as principled

[โ€“] [email protected] 1 points 2 years ago

i'm not sure what you mean, since the libertarians betray every single one of their principles the second anything goes wrong. Andrew Ryan even nationalizes Fontaine Futuristics once he starts getting pulverized in the market. The hypocrisy goes even further to the point the libertarians create a person who has no individual will of his own, then goes even further by using pheromones to control people against their will. All of this despite Andrew Ryan's constant talk about the great chain and glorious free individual and blah blah. I'm pretty sure the devs are libs, but they at least had a keen sense that libertarian policies are effectively indistinct from wacky fascist dictatorship.