this post was submitted on 04 Sep 2024
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I've always felt that photorealism takes second place to good art direction. You look at Half Life 2 and it's dated, but Team Fortress 2 hasn't aged a day despite being old enough to vote.
Half Life 2 certainly extended, if it didn't start, the trend of "high fidelity urban and rural ruins." So much graphical potential wasted on mostly ugly boring environments.
It really nailed the intended atmosphere though. HL2 also had facial animation that was way ahead of most games and especially PC FPS games at the time
I suppose it did, and that intention wasn't to my liking so I suppose that's why I never really got into it much.