this post was submitted on 04 Sep 2024
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Control is pretty but it does have some noticable weak points:
Besides, pushing the graphical boundary is also important because it leads to greater efficiency as new techniques are discovered. For instance, raytracing is much easier to implement on the developer side than rasterized lighting, which frees up more time to work on the actual game. But if we rested on the laurels of 2017's finest lighting tech we never would have arrived at that point.