this post was submitted on 11 Oct 2024
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[–] [email protected] 4 points 2 months ago (1 children)

Idk, I feel like 8 has a really polished and well done combat system. It's not as complicated and "deep" as other systems but having a basic dragon quest style system with some scene interactions and positional combos just feels good to me.

[–] [email protected] 3 points 2 months ago (1 children)

I wasn't a fan of both how much longer every single random fight was and how much harder it was to avoid them because in better JRPGs, every single level 1 enemy doesn't try to engage you. If you could've at least sped up or skipped the battle animations, that would've already made the game much better.

[–] [email protected] 2 points 2 months ago (1 children)

You do get an insta kill once you're high a enough level over the enemies but it still does play an animation. And when you're rolling around on your scooter you can just roll by and avoid almost any encounter.

[–] [email protected] 3 points 2 months ago

I didn't know there was one, for the amount of time I played it every enemy on the streets would always attack you. That would make a lot less painful later one.