this post was submitted on 24 Nov 2024
86 points (100.0% liked)
games
20539 readers
521 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I like them when they act as a bonus way to get extra materials or extra chances to get materials in games that do that. Like you're trying to get 25 griffon ass feathers and each one can drop one feather but also they can be stolen, so you can have extra chances to get them if you're grinding for them.
But as the only random chance way to get unique items from bosses...yeah that rubs me the wrong way. How are you supposed to even know you have to do that in the first place. It's anti fun
I felt like it was put in to force players to buy the $15-20 game guide.
WTF was Square thinking putting a chest super early in Final Fantasy XII that shuts off a really sweet drop later on, and it's completely randomly placed, no warning. You just have to remember to skip this one chest. The whole series is riddled with random BS like this... even the original Mario RPG had a missable chest if you forget to jump on a Koopa head in one spot... and it's a place you visit multiple times. Bad design imo