this post was submitted on 21 Oct 2023
34 points (100.0% liked)
games
20524 readers
313 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Spell slots for life. It combines great versatility over the long run with focused choices over the short term: A mage can be a blaster one day and a self-buffed fighter the next, particularly in 2e. In various Final Fantasy games, in contrast, every mage class is usually the same (and so you only get one of each, usually). In my current Baldur's Gate 2 playthrough, on the other hand, my Fighter/Mage is buffing themself to become a better fighter while my Cleric/Mage is using her Cleric spells for buffing and her Mage spells for damage-dealing, and I could switch that up at any point. I've never seen that kind of build variety in a game with magic points.
Okay but why would you ever not be a caster if they can do everything?
It's a role-playing game, why would you try to find the most effective class? Pillars of Eternity had a system where every class and every stat was supposed to be equally viable and as a result, none of them are memorable or really stick out. Besides, mages can only do what they've prepared each day; the power creep is another issue that magic points on their own don't fix (see all the arguments about D&D psionics).