this post was submitted on 21 Oct 2023
34 points (100.0% liked)
games
20524 readers
313 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Personally I quite like them, but I feel like they should be long-term effects rather than just "you rolled a 1 so you miscast and hurt yourself." The long-term effects can add a lot to RP potential for characters that I think makes it interesting.
Like, as an example, say magic ages people faster, so every time you level up you also age a few years. Or, to take from Dark Sun, magic gradually transforms you into various magic creatures, taking away the caster's humanity. Both could lead to some interesting RP that isn't super common in most games. (Or, well, the former isn't, the human/inhuman thing comes up in WoD stuff all the time)
Obviously in such a case you would require a different system to limit magic use for balance though, so we return to the question of slots or mana ~~or scene abilities like in 4e or Lancer~~