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submitted 4 months ago by [email protected] to c/[email protected]
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[-] [email protected] 35 points 4 months ago

The author seemed to have no trouble wearing it for so long, but I think it would be incredibly uncomfortable after a short while for the majority of users. Wearing my super-light eyeglasses all day every day is eventually uncomfortable for me. I looove taking my glasses off before bed, it’s such a relief, so I can’t imagine adding all that extra weight when I’ve got two perfectly functional monitors in front of me.

And I’m totally in favor of AR/VR/MR or whatever, it just has to be insanely light and comfortable if I’m expected to wear it for more than 30 minutes at a time.

[-] [email protected] 16 points 4 months ago

While you’re not wrong overall, eyeglasses do specifically put weight on the bridge of your nose, which sucks. Properly fitted, the weight of a headset should be carried by your forehead, the base of your skull, and other broader and more robust bones.

[-] [email protected] 3 points 4 months ago

A pair of glasses should be a tiny fraction of the weight of the headset though.

I believe glasses weigh around 10-50 grams and the headset is 600 grams

[-] [email protected] 1 points 4 months ago

Sure, but you’re comparing apples to oranges. It’s like saying your shoes are super comfortable when we’re talking about how much our knees hurt. 50 grams on your forehead is nothing.

Like I said, the person is right overall, I’m just trying to direct the conversation to the appropriate domain.

[-] [email protected] 2 points 4 months ago

Sony pretty much nailed it on their first try with PSVR.

[-] [email protected] 14 points 4 months ago

And I’m totally in favor of AR/VR/MR or whatever, it just has to be insanely light and comfortable

Where tf are my smart contact lenses, I was promised by various scifi shows and books that I would have smart contacts by now 😡

[-] [email protected] 7 points 4 months ago

Did you miss the Sci fi shows that taught us that we have to let the tech tycoons enjoy new technology exclusively for a good decade or so before it can be sold to the masses? So your smart contacts are probably in Tim Cook or Satya Nadella's secret lab in a mountain valley.

[-] [email protected] 2 points 4 months ago

They'll be distributed to you when you finally get to pick up your flying car.

[-] [email protected] 34 points 4 months ago

Excuse my French but fuck Apple and fuck their closed ecosystem. I will never buy any of their products.

If some company releases an alternative working on different OSes and based on open standards I will be all in, but I refuse to make a multi trillion company richer.

[-] [email protected] 2 points 4 months ago

Good to know. Thank you for sharing.

[-] [email protected] 20 points 4 months ago

I made an appointment and tried it at an Apple Store the week it came out. The UI and immersion are amazing, but after 20m my forehead was warm and sweaty and my neck started to ache. Heard the headband that goes over the top distributes the weight better.

Once they figure out how to make it 1/2 the weight and 1/5 the price, it'll go mainstream.

[-] [email protected] 13 points 4 months ago* (last edited 4 months ago)

Once they figure out how to make it 1/2 the weight and 1/5 the price, it'll go mainstream.

  1. Tip for Apple: don't make your AR headset out of thick aluminium and glass with extra displays and lenses on the outside, and nothing to balance it on the rear.

  2. The company that sells a $1000 monitor stand and $700 computer case wheels?

[-] [email protected] 4 points 4 months ago

Apple will never live down the case wheels. Ever.

[-] [email protected] 3 points 4 months ago

I'd forgotten about the wheels.

The mouse that you have to turn upside down to charge, however...

[-] [email protected] 1 points 4 months ago

People will fire lasers into their eyes just so they don't have to wear super light glasses. Vr/ar tech are not going mainstream. Only tech bros think that.

[-] [email protected] 7 points 4 months ago

This is the best summary I could come up with:


I carried on Slack conversations, dialed into Zoom video calls, edited Google Docs, wrote articles, and did everything else I do within my day-to-day responsibilities as an editor at Ars Technica.

At the same time, though, I never quite zeroed in on a specific application or use case that made me think my normal habit of working on a MacBook Pro with three external monitors would be replaced.

If you don’t already have a setup like that—that is to say, if you’ve just been working on a laptop on its own—then the Vision Pro can add a lot of value.

I plan to explore more use cases in the future, like gaming, but this is the last major piece in a series of sub-reviews of the Vision Pro that I’ve done on various applications, like entertainment or as an on-the-go mobile device.

It’s cool, and the ability to shift between your real environment and fully immersive virtual ones can help with focus, especially if you do intensive creative work like writing.

Clicking is done by simply tapping two of your fingers together almost anywhere around your body; the headset has cameras all over, so you don’t have to hold your hands up or in front of you to do this.


The original article contains 520 words, the summary contains 210 words. Saved 60%. I'm a bot and I'm open source!

this post was submitted on 04 Mar 2024
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