this post was submitted on 06 May 2024
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For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.

I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.

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[–] [email protected] 12 points 6 months ago* (last edited 6 months ago) (3 children)

Multiplayer. I think multiplayer has evolved lately for the worst. There are multiplayer games that I enjoyed and I enjoy, things like Project Zomboid (If it's RP oriented), Lethal Company, Project Reality and some racing sims or strategy games with friends. Big ass multiplayer games are not what I truly desire, apart from maybe World of Warships because I like that game overall. Many years ago multiplayer was all about playing with your friends, now you have to put up with a lot of random cringe ass gamers every time you want to play some shooter or whatever. This is why I absolutely enjoyed Lethal Company, because it reminded me when we used to play games for fun with friends. Maybe coop is my thing..

And that's my main issue with multiplayer games: people stress the fuck out of me. I mentioned World of Warships earlier, well I got a bit tired of it's community and the constant negativity and toxicity. I just want to enjoy big ships for fucks sake, stop trying to tell me this game sucks because the new french heavy cruiser is insanely overpowered and destroyed the meta or whatever. I do not care. That shit makes me feel completely alienated from the community.

On the other hand, multiplayer games (not all, of course) became horrible cashgrabs. Lots of monetization thrown around, from developers selling skins, buying overpowered shit or grindy games where you have to pay to speed up the process, games pretending you will take their product as a second job (or third, even) and T H E M E T A. Nah, I'm no longer up for grinding these days, not for a while at least.. cuz after all I have to do real life grinding to eat you know?

Multiplayer ruined some games as well, like Pro Evolution Soccer. Multiplayer back in the day was just plug another controller and play against (or with) your friend, and that was it, the games were heavily singleplayer oriented and had cool features. Then KONAMI (alongside EA for FIFA) added online play and since then, the game became shittier and shittier. The singleplayer features are worse and worse each release, the game is too oriented towards online play and the monetization is absurd. Instead of using today's tech to produce quality sim football games, with lots of licenses to play with full kits, stadiums, chants and so on, no, we get this lootbox infested shitfest that only serves to feed KONAMI with more money. EA doesn't do it any better.

My instant reaction to "multiplayer" these days is fry , for example, STALKER 2 having multiplayer is a bit sus, battle pass? Are you kidding me? On a STALKER game? I hope multiplayer doesn't "dumb down" the game and suck development time out of other more important things, like it did to GTA V.

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[–] [email protected] 12 points 6 months ago

I was going to say none, but then I saw survival amd crafting and was instantly reminded of how disappointing most of the game I've played with those descriptors were.

[–] [email protected] 12 points 6 months ago

fighting games tbh

the one type of game i cannot get

[–] [email protected] 11 points 6 months ago* (last edited 6 months ago) (1 children)

(Multiplayer) horror open-world survival craft. If zombie horde attacks are your way to challenge the player, I won't play your game.

Souls-like is a show stopper for me, too. Doesn't sound fun.

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[–] [email protected] 11 points 6 months ago

PvP, doubly so if the PvP descriptor is preceded by any of the following: full loot, world, or lane pushing.

Hardcore, I like to enjoy playing video games, not getting mad at them. Soulslike pretty much necessarily fits into this.

[–] [email protected] 11 points 6 months ago (1 children)

anything to do with cards or having a deck of cards

[–] [email protected] 6 points 6 months ago

I make an exception for KH: Chain of Memories

[–] [email protected] 11 points 6 months ago

Soulslike is an instant turnoff for me too. I'm kinda picky when it comes to games, plus it's hard to get recommendations because I have pathological demand avoidance and my tism brain interprets a suggestion as a demand 😩

I don't really like PvP games too much because I can get really competitive and I have really low frustration tolerance. Co-op is okay but I'd only play with people I know of friends that ask me to play.

I mainly play JRPGs and single player games but anything that has to rely on unfair mechanics or RNG to raise difficulty I completely avoid 🤷🏿‍♂️

[–] [email protected] 11 points 6 months ago* (last edited 6 months ago)

"RPGMaker"

which is a shame because some of the best games I've ever played are RPGMaker games, like Lisa

edit: oh and any kind of voxel-based graphics is a bit red flag.

[–] [email protected] 10 points 6 months ago

eSports

GAAS

[–] [email protected] 10 points 6 months ago

Horror, PvP only, MMO.

[–] [email protected] 9 points 6 months ago

Deck-builders, MMOs, survival-crafting, early access, GaaS. I typically avoid soulslikes but I've enjoyed Elden Ring specifically. Tried Lies of P but kind of fell off from it. Did enjoy Zomboid until I reached a stable "not gonna die from winter or lack of food, infinite ammo" state. I just don't really like games that don't have somewhere to end.

[–] [email protected] 9 points 6 months ago

Any game that isn't the game I'm currently obsessed with playing.

[–] [email protected] 9 points 6 months ago

Gacha games

I sunk like 500 hours into Genshin and regret it. The exploration and combat are fun, but most of that time was spent on meaningless grinding.

I think I got PTSD or something from it cuz even seeing gameplay of it now gives me stress

[–] [email protected] 8 points 6 months ago* (last edited 6 months ago)

Loot-based...

If I have to spend more than 2 seconds to figure out which weapon/armor/accessory/etc to use by flipping back and forth between what I have on and 10 things I just picked up that are slightly different, I'm just going to close the game and play something better

[–] [email protected] 8 points 6 months ago

survival, crafting, roguelike, deck builder

[–] [email protected] 7 points 6 months ago

Me taking notes (turn based apparently, a lot of my ideas are tabletop converts)

[–] [email protected] 6 points 6 months ago (1 children)

Story-rich, narrative, role-playing etc. Except if it's comedy. I can do comedy. Sometimes.

Also Obra Dinn I like and that has "story-rich" (I just checked), so whatever, I'm a hypocrite.

[–] [email protected] 9 points 6 months ago

I love this response because I couldn't be more opposite. All really care about is story.

[–] [email protected] 6 points 6 months ago* (last edited 6 months ago)

survival crafting bores the HELL out of me. the only one i can tolerate is no man's sky, because i get to fly around between planets or whatever easily. theres some vampire survival crafting game (V something? idk it came out recently-ish) that looked so cool since it had ARPG-style combat mechanics AND you get to play as a vampire! who wouldnt wanna do that...but then i had to build a base and grind out getting like wood and bones and shit and i checked out so fast

also the only soulslikes i do enjoy are the ones BY fromsoft. every other one feels badly balanced or too clunky or whatever

[–] [email protected] 6 points 6 months ago

crafting mechanics

open world

[–] [email protected] 6 points 6 months ago

these combos:

  • survival, crafting, roguelike: imagine building a sandcastle in a beach and watching the waves eat it all up. again. and again. and again.

  • cinematic, puzzle: aka eye-candy for first minutes, stuck/backseat forever.

  • horror, without action: i feel main char is just dumb putting themselves in a compromising situation in the first place.

  • sports, managerial: some ai implementations suck. also these are "babysitter" games. be a professional backseater and all that.

having any of these:

  • multiplayer: selling a game experience that's dominantly influenced mostly by other players is not my cup of tea.

  • lifestyle: unless that lifestyle is a detective solving mysterious cases, nope.

  • jump-and-run: walking simulators, let's goooo

  • "always online": makes me think it is a phone game. online trackers and data privacy, oh my.

  • "escort mission": technically not a genre, but i haven't seen one where i finished a stage and i feel proud of myself.

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