this post was submitted on 03 Jun 2024
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I am probably going to get hate for this, but I don't think too highly of this console.

Sure, some of the games at the time were astonishing and well regarded classics, but man oh man do I dislike the controller, it just feels so... alien to hold you know?

Another thing too, the cartridge format whilst snappy, suffered from making too many cutbacks compared to the disc format of PS1 and Saturn which gave you pretty much the full scoop.

I am sure Nintnedo had their reasons at the time, but to me it was almost like it was a death by a thousand cuts scenario, a really powerful machine let down by not using what is literally the next gen medium at the time.

Let me know your thoughts, it is fine to disagree as the console is well respected with both nostalgia and entertainment, I'm just an outlier here.

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[–] [email protected] 37 points 2 months ago (1 children)

It was definitely a product of its time, but it paved the way to what we have now. It's important to note the N64 was the first console to have an analog stick, so nobody really knew where to place it. They put it in the middle since it was something extra not all games would use.

That said, the hardware limitations didn't matter that much as long as the games were stellar. Mario 64 and Ocarina of Time are maybe the most influential games of all time, up there with Doom and Quake.

[–] [email protected] 10 points 2 months ago (1 children)

Technically the Sega Saturn had an analog stick controller available before the N64.

https://segaretro.org/3D_Control_Pad#History

[–] [email protected] 12 points 2 months ago (1 children)

No. The N64 was released in Japan before this weird abomination was released on either Japan or North America.

[–] [email protected] 6 points 2 months ago (1 children)

Looks like you’re right. The N64 released a month before the Saturn’s controller was available. TIL.

[–] [email protected] 18 points 2 months ago (1 children)

Every piece of hardware in a given budget is ultimately a product of compromise. 3D capabilities of N64 are way beyond what PS can offer - texture filtering and Z buffer just put Playstation to shame. No CD is equally embarrassing to N64. The controller... well, it was a weird time.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)

I played a lot of THSP2 on my ~~PS2~~ PS1 and was horrified by the N64 version's audio quality when I played it at a friend's house

[–] [email protected] 4 points 2 months ago (1 children)

the ps2 came 4 years after the N64, a crucial time window of consumer audio chip evolution. but even more importantly, the N64 didnt even have a sound chip, relied on the CPU for it while competing for resources.

[–] [email protected] 4 points 2 months ago

Sorry I meant PS1! It played CD quality audio as well

[–] [email protected] 15 points 2 months ago (1 children)

I always liked the ergonomics of the N64 controller. The recreation of those ergonomics using the Wiimote+nunchuk was one of my favorite things about the Wii lol

[–] [email protected] 6 points 2 months ago* (last edited 2 months ago)

The nunchuck was sublime (when it worked), but the ergonomics of the wiimote were ridiculous. Pointing at the screen required an unnatural wrist angle that wasn't sustainable for long gaming sessions, and trying to turn it horizontal to use as a standard controller was simply ass.

[–] [email protected] 14 points 2 months ago

The controller sucked. It sucked then; it sucks now. But it had ports for four of them, so that console had tons of four-player multiplayer games, and they were great. PS1 could technically support it, but no one had a multitap, and because no one had a multitap, practically no games supported more than two players.

Cartridges were expensive and couldn't hold much data on them, but you basically never saw any loading times. Long load times were a thing I associated with the PlayStation brand up until the PS5. Loading times were definitely an expensive trade-off for that console, and it didn't help them in the market, but it certainly made the N64 stick out for it.

[–] [email protected] 13 points 2 months ago (3 children)

Cartridges actually have much faster load times than discs. Notice how the Switch has reverted back to cartridges? They're faster.

As for the controller... It is pretty odd. Though, at the time, we didn't have the same standard for controller design we have now. So it makes sense that Nintendo would try something bold. Then after they had committed to the design, the world decided the PS1 controller made much more sense, and that became the benchmark for future controller designs.

[–] [email protected] 10 points 2 months ago* (last edited 2 months ago)

The controller was so you could use it as a d-pad or as a joystick controller

Our current format has the assumption you will use both at the same time

Cartridges were faster but held less data, currently there is no reason to use cds/dvds/blurays over sd cards

[–] [email protected] 7 points 2 months ago

Handhelds all use cartridges (the only exception being the PSP) because they are smaller and do not require mechanical parts.

[–] [email protected] 2 points 2 months ago

I'm willing to bet the revert to carts had something more to do with the switch being handheld and it's small form than load times. Still a beneficial side effect though.

[–] [email protected] 11 points 2 months ago (2 children)

It surely has its technical flaws but that's not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.

Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn't have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.

Speaking of the controller: yes, it wasn't so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn't just a technical deficiency but felt very anti consumer.

[–] [email protected] 10 points 2 months ago

Any older disk based console also required a memory card.
Pretty sure the controller was the first to have an analogue joystick.
I think a lot of the quirks of the N64 were because they were essentially first drafts. A lot of first, a lot of ground breaking tech.
Nobody knew what they were doing, at that time: nothing was wrong

[–] [email protected] 1 points 2 months ago (1 children)

What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn't just a technical deficiency but felt very anti consumer.

I never had many n64 games but I only remember one actually needing the external memory pak. Most first-party games could just save to the cartridge, it's only a few third parties that cheaped out and didn't implement that. Meanwhile the PS1 was memory cards only.

Also I don't think any console had internal storage until the Xbox which introduced a hard disk while the GameCube and PS2 were still using memory cards!

[–] [email protected] 1 points 2 months ago

Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.

IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn't use up all the data).

In hindsight that has me wondering why they didn't go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?

[–] [email protected] 11 points 2 months ago* (last edited 2 months ago)

Hard disagree. Most trailblazing console ever with one of the strongest lineups of first/second party games we've ever seen. Yes there were some shoddy third party ports but you didn't buy it for those.

People moan about the controller but forget it was the first time a joystick was used and the only real issue was the redundant left prong. Loved the feel of the Z button for shooting games coupled with the Rumble Pak.

[–] [email protected] 8 points 2 months ago

It released too late and was way too expensive.

I say this as someone who grew up in that time period and has fond nostalgia: it has one of the worst libraries of any console. Depending on how you count (the different regions, the 64DD, what counts as a "game", etc) there were 200-300 N64 games. That may seem like a pretty big difference between 200 and 300, but in comparison the PS1 had, on a conservative count, 4,100 games. If you want to say only 10% of PS1 games we're good that's still more good games than the N64 had games.

There are a handful of titles that will be remembered as some of the greatest games of all time. The two Zelda games, Super Smash Bros, Mario Party, Mario Kart, Paper Mario. Personally I like the Pokemon games too. But the list falls off pretty hard after that.

I love 3D platformers and collect-a-thons, but I could never get into Mario 64, Banjo Kazooie, or Donkey Kong 64. They all feel rudimentary to me, similar to Jumping Flash on the PS1. Maybe it's because the N64's joystick was so uncomfortable and loose. Crash Bandicoot 1 came out in the US before Mario 64 did, and in my opinion it was more fun, looks better, sounds better, and holds up better today. And then there were two more Crash games, plus the Spyro trilogy which I consider even better.

There are "cult classics" for the N64 that I think are only remembered like that because of the lack of other options. Blast Corps for example is a unique and creative little game. It's fun to play for a bit, but was that experience really worth the price of a whole game? It almost feels like it could have been a side mode in something like Twisted Metal.

There's so many games it didn't have. Metal Gear Solid, Castlevania, and Final Fantasy are perhaps the most famous. Even a lot of games it did have were much worse- Resident Evil 2 and the Tony Hawk series are big examples where the cheap storage of the PS1 was clearly better. I remember I had a mediocre PS1 game called Battletanx that was pretty fun. Later on in high school my friend had a modded Xbox that emulated N64 games and I recognized that title, so we played through the co-op. It was still fun, but the textures were mostly replaced with flat colors and it was hard to see what was going on. I thought there may have been an issue with the emulation, or maybe the ROM was for some beta build or a hacked version, but... No, that's just how it looked on the N64.

I didn't mind the 3-prong controller. Honestly just having handles was already an upgrade over the SNES and Genesis. But the controller itself feels so cheap. The buttons all rattle around loosely and feel mushy and unsatisfying to press. The joystick is hard plastic, too tall, and flaccid. The plastic itself is a downgrade compared to its predecessors and to the Dualshock and even Saturn controller.

I still have my N64 and the handful of games I got for it. It had some of the highest highs of any console, but little else.

[–] [email protected] 5 points 2 months ago

You're not wrong at all. On any of your points.

It's a really difficult console to go back to. The peak of the N64 was one of my personal video game peaks. I was in high school and staying up all night at a buddy's house playing GoldenEye was the BEST.

Many years later, I tried to scratch that itch and buy a used console and some games. We played it for maybe a week, but it was rough, and we didn't really get any value out of it.

It's hard to describe how disorienting Super Mario 3D was the first time I played it. 3D open worlds were very new and we were discovering it in the only way available, with a three handed controller.

Now that 3D games have been refined, the N64 looks like a hot mess, with very few actually good games, but at the time, it was like an experimental space craft going to new worlds, we learned how to work it, and we appreciated the ride!

[–] [email protected] 4 points 2 months ago

I believe the N64 was huge in the US, Canada, and Japan, but PlayStation dominated that generation overall. I always preferred the PS graphics, the library, and the controller personally.

It’s kinda weird that the N64 seems to have a much bigger legacy. I think it’s because of Nintendo’s ability to make timeless games that are remembered more fondly than PS ones, but I would argue that games like Spyro, Tekken 3, GT2, and SotN aged just as gracefully as the N64 classics like SM64, Smash, Mario Kart, and OoT. Plus you can play them on a normal controller.

[–] [email protected] 4 points 2 months ago

The controller was weird, but they didn't have a template yet for what a joystick controller should look like. Also, it makes a lot more sense if you understand that you're never supposed to the D-Pad/Joystick at the same time. Left hand goes on the D-Pad handle for 2D games, Joystick handle for 3D (some third-party developers didn't understand this though).

[–] [email protected] 4 points 2 months ago (1 children)

N64 is one of my favourites but also the hardest to go back to after all these years.

[–] [email protected] 2 points 2 months ago

My family still has one but the image quality is terrible on modern big screen TVs because

  1. It's stretched out and native resolution of N64 is already tiny by today's standards.
  2. Unnatural aspect ratio unless you can set black bars somehow.
  3. Modern displays have sharper pixel separation and colors don't 'bleed' into each other as much which kinda helped the rough polygons of that era.

The result is a picture that is both sharp and blurry at the same time and gives me head aches after an hour or so.

[–] [email protected] 4 points 2 months ago

I have a lot of nostalgia for it, but the controller was definitely weird

[–] [email protected] 4 points 2 months ago (2 children)

Carts a cutback?

Were you a kid when N64 came out?

Carts lasted ages longer than discs. Sure for some actually responsible adult player discs would probably have been better but for preteens fighting with their siblings on who's turn it is and what will be played..?

(We once ruined a PS2 game because we had it upright and it fell and the disc took such a deep scratch it never worked past that point again. I still feel guilty and feel I missed out on HP2. And that was 5 years after we got a N64, so PS1 discs would've been even more at risk.)

The controller is weird by modern standards , yeah, but it wasn't too weird at the time. It's sort of like two controllers in one, a more classic form like the snes and the basic ps1 controller and a more modern one with a joystick with the middle-handle.

There was no weirdness at all using it when it came out. The "basic" model (think xbox controller) only came out a bit later.

But nowadays? Idk, I don't have one, but we tried playing Goldeneye 64 with my brother and man the control schemes were all over the place and I couldn't for the life of me get "in the groove" and we used to play 4 player deatmatch a ton for years and I was ace at it.

[–] [email protected] 5 points 2 months ago (1 children)

I lived through it, and even as kids we all agreed the N64 controller was weird and illogical. But we got used to it and it was not a hurdle or a detriment to the console. You could tell if people had played before if they held the center grip or the left grip.

[–] [email protected] 3 points 2 months ago

It was weird in a Nintendo way, yeah, but imo there was hardly anything illogical about it. The triple handle setup was reasoned in the way that if there was a more "classic" control scheme in the game, you might use the d-pad instead of the joystick (which was shit in the way it wore out though). Most games did use the joystick, but not all, and not all the time.

I think the reasoning was to have more adaptability in traditional Nintendo sort of way.

Also, the Dreamcast controller looks very weird as well, has less buttons and came out two years after.

[–] [email protected] 2 points 2 months ago

GoldenEye has terrible controls compared to modern controller and especially mouse+keyboard but in multiplayer it didn't really matter as anyone is on even footing.

[–] [email protected] 4 points 2 months ago

The one thing I do miss about the N64 controller is the Z trigger on the back. It's something that no modern controller has seemed to replicate. The closest I've seen is the Steam Deck, and even the triggers on the back of it aren't quite the same.

[–] [email protected] 3 points 2 months ago

The controller had a weird and unfortunate shape. It's still miles better than any PS controller due to Sony's refusal to put the stick on a natural position for the the thumb.

Sega and then Microsoft (after the first huge iteration) got both general shape and analog positions right.

Cartridge is an indefensible choice, it was perhaps borne of Nintendo's falling out with Sony that prejudiced them against CD. Nintendo probably liked that they were more difficult to pirate as well, gamers not as much evidently. The Gamecube going optical but with a bizarre reversed mini-dvd is even worse.

There's also a complete absence of software from your post, whatever it's shortcomings Nintendo and Rare pushed some amazing games on it which people remember fondly.

[–] Septian 2 points 2 months ago* (last edited 2 months ago) (2 children)

I doubt you'll get any disagreement on your take for the controller. It was definitely an odd and experimental one, though I do remember thinking it was really cool looking when it came out. I was also 6 and not the best judge of functionality.

That having been said, the cartridge decision was in line with Nintendo's recent plays at the time that had paid out for them in a big way, and that they continue to follow today. They had made a gamble on the Game Boy a few years prior that absolutely blew up in their favor. When the Game Boy came out, the Game Gear was it's competitor and Game Gear had a color screen and a lot more screen real estate. Nintendo made the choice to focus on power efficiency (up to almost a half a day of playtime on four double-A batteries versus the Game Gear with about three and a half hours of play time on six double-A's) and production cost reduction. Some of those design philosophies carried forward to the N64.

Additionally, something a lot of people seem to be unaware of these days is how absolutely stark the difference in loading times was between something like the PS1 discs and the N64 cartridge. I grew up on the SNES and N64 and when I first played a PS1 game the load times made me not want to touch a Sony console for quite a while.

Anyways, that's my two cents. No disagreements here that cartridges held the N64 back in some ways but the tradeoffs made it an amazing system and miles above the competition for me, personally. Good gameplay and quality of life will always beat more power in my book.

[–] [email protected] 2 points 2 months ago

Totally agree on load times. That was a major factor in me sticking with Nintendo over PS during that time.

[–] [email protected] 1 points 2 months ago

Cartridges were also a very solid copy right enforcement mechanism. By contrast PlayStation games were much easier to pirate although manufacturers kept adding on new mechanisms to prevent just that as time went on.

[–] [email protected] 1 points 2 months ago (1 children)

The controller was not ergonomic and designed for cool alien looks rather than actual accessibility or usability. That’s my beef with the controller.

That said as a kid I thought it was the absolute coolest thing.

[–] [email protected] 1 points 2 months ago

It was designed so you could use left and right for a traditional 2D game, or middle and right for one of these newfangled 3D games that they didn't know whether they'd catch on. GoldenEye also had a sort of proto-dual-stick layout where you could use left and middle!