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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

Features:

  • 4 Custom Buttons to assign Functions
  • Full Gyro Support (only when "Steam Mode" is activated)
  • A customization feature to only activate Gyro when a specific joystick is touched
  • Continuous button pressing or "Rapid Fire" mode for face buttons
  • Supports both Bluetooth and Wired connections
  • A dedicated Steam button to start big picture mode or bring Steam up
  • A Quick Access Menu button

However it doesn't have:

  • vibration function
  • trackpad
  • Headphone jack

It will cost around $50

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[-] [email protected] 6 points 6 days ago

I seem to be in the unpopular opinion camp with this, but I actually really like it. I am a huge fan of the gyro+stick combo with touch capacitance, and this is the only controller to release with that steam deck touch capacitance feature. Biggest criticism I have for it is the lack of vibration, but im optimistic about this controller

[-] [email protected] 5 points 6 days ago

No vibration is a strange choice given that Nintendo and Sony went out of their way to make that much better in recent years.

Lack of trackpad is more understandable. Sony have had that for two generations now, and I've never really seen it used as anything other than a big Select button. I bounced off the Steam Controller simply because games designed for controllers feel much better with thumbsticks. If I want to play a mouse controlled game like Civ, I will use a mouse. Even from my sofa.

[-] [email protected] 7 points 6 days ago

Looks ugly as fuck and is missing pretty standard features but thanks for trying, I guess?

I hope this prompts other companies like 8bitdo and King Kong to make their own Steam-first gamepads

[-] [email protected] 2 points 6 days ago

Ooh, I want an 8bitdo Steam controller.

[-] [email protected] 1 points 6 days ago

What are you missing in terms of features.

[-] [email protected] 9 points 6 days ago

All the things mentioned at the bottom. No vibration, audio, or trackpad. I think what people would want in a new steam controller is the controls of the steam deck without the screen

[-] [email protected] 1 points 6 days ago

I would call those standard features (except vibration) though.

[-] [email protected] 9 points 6 days ago

Vibration is a pretty big one

[-] [email protected] 0 points 6 days ago

Alright, personally I don't really care too much about that.

[-] [email protected] 6 points 6 days ago

Ah yes, the four horse-controllers of the apocalypse — Xbox, PlayStation, Gamecube, and Mountain Dew

[-] [email protected] 5 points 6 days ago

My controller has all of these features and 3 more! Also a screen, and a whole computer

[-] [email protected] 3 points 6 days ago

That's awesome!!! For the cost of 50$ too! Tech is growing so fast

[-] [email protected] 1 points 6 days ago
[-] [email protected] 3 points 6 days ago

I prefer the PS5/SteamDeck joystick layout to the Xbox/Switch layout but I’m addicted to back paddles now — I even got 3rd party joycons for Switch that have two (and also are as thick as the Steam Deck so it feels familiar when I jump over to play Zelda or whatever).

They’re BINBOK controllers and have been great for my needs in handheld mode. The back paddles aren’t fully programmable and I think there’s some features missing but nothing I really notice. And they’ve probably lasted longer than the official Joycons.

What I’d really like is a controller that’s basically just the deck without a screen.

[-] [email protected] 3 points 6 days ago

Hal effect or GTFO

[-] [email protected] 4 points 1 week ago

Hori in shambles after learning they could have had a button bound to recording

[-] [email protected] 3 points 1 week ago

Idk what it has that a DualSense (PS5 controller) doesn't

^say^ ^what^ ^you^ ^will^ ^about^ ^sony^ ^but^ ^god^ ^DAMN^ ^that^ ^controller^ ^is^ ^good^

[-] [email protected] 7 points 1 week ago* (last edited 1 week ago)

It's a controller with Xbox layout and DualSense features. If you look at Valve's latest news, Xbox controllers are the most common on PC. So, I guess they want to sell these to those users maybe? Butit doesn't have hapticfeedback, that's a bit disappointing.

Personally, I won't buy anything without trackpads. I want a true Steam Controller 2, the first needed an additional stick and a proper dpad.

[-] [email protected] 6 points 6 days ago* (last edited 6 days ago)

Capacitive analog sticks usable for enabling gyro, and four (afaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?)

[-] [email protected] -2 points 6 days ago

Analog stick placement is ass like all of their controllers.

[-] [email protected] 2 points 6 days ago

Hard disagree

[-] [email protected] -1 points 6 days ago* (last edited 6 days ago)

Could be worse, could be XBox. shudders

[-] [email protected] 2 points 6 days ago

I recently got an 8BitDo ultimate but so far I've only managed to get mint to pick it up as "generic Xbox controller".

When it's working properly, best controller ever.

[-] [email protected] 57 points 1 week ago

I said it elsewhere, but it's almost like they looked at the market research showing Steam PC gamers would buy a gazillion Steam Controller 2s or Steam Deck Controllers if they made and sold either one, or both.

And then they decided to make something that was neither one of those things. It's totally bizarre.

[-] [email protected] 21 points 1 week ago

Yeah, I’m uninterested in buying any new controllers until they make a Steam Deck without the screen. I’m convinced no controller has ever been more comfortable or more versatile than the Steam Deck

[-] [email protected] 38 points 1 week ago* (last edited 1 week ago)

50?

So they left out vibration so it wouldn't be the usual 60?

Those savings don't take the price down to "will buy" they take the featureset down to "will never buy".

[-] [email protected] 20 points 1 week ago

Honest question, is vibration that important of a feature in your opinion? I don't think I notice it all too much whether it's there or not, so I don't really have much of a preference and wouldn't consider this a deal breaker. I didn't realize people felt strongly about it. Is it an immersion thing?

[-] [email protected] 3 points 4 days ago

Absolutely critical feature. I'm spoiled and cannot live without haptics.

[-] [email protected] 29 points 1 week ago* (last edited 1 week ago)

Immersion, yes, but also haptics provide feedback.

Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you're close to a secret...

Used right, it's another sensory input channel in addition to sound and visuals.

One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.

[-] [email protected] 6 points 6 days ago

You know I didn't realize how much you rely on it for all kinds of different things until just now. When it's done right, you kinda don't even fully notice it is there. Dam, you totally switched me on this.

[-] [email protected] 9 points 1 week ago

I appreciate the feedback! I'm primarily a kbm player, and I don't really play any racing games so I see how I totally would have missed that. Thank you for your response homie!

[-] [email protected] 12 points 1 week ago

Yes very important. I miss it when it isn't there.

[-] [email protected] 10 points 1 week ago

There are a lot of games where it is a crucial or at least very useful extra layer of feedback. Some games you cant tell whats happening without it. In many cases it adds to immersiveness for a lot of people. Both Nintendo and Sony have put a great deal of effort into their current gen haptics.

It's a big deal.

[-] [email protected] 10 points 1 week ago

Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.

[-] [email protected] 3 points 1 week ago

Thank you, that makes a lot of sense. I think my misunderstanding comes from being a kbm gamer and just not experiencing games that took proper advantage of those features. I kind of just assumed we were talking about the same rumble from a PS2 or 360 controller. I hadn't realized it's become so much more advanced.

[-] [email protected] 4 points 1 week ago

Not who you asked, but I find myself turning it off more often than not. I just never see it as adding much to my experience. I tend to notice it more as annoyance more than anything else.

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[-] [email protected] 36 points 1 week ago

No vibration at all? That's a really strange choice...

[-] [email protected] 18 points 1 week ago

Mmm… seems rather mediocre. I am personally a big fan of the 8bitdo ultimate line

[-] [email protected] 8 points 1 week ago

Yeah but gyrooo! And joystick touch sensorrrr arghhh

[-] [email protected] 8 points 1 week ago

Oh yea the joystick touch sensorr is nice, but the ultimates also have gyro I believe.

[-] [email protected] 4 points 1 week ago* (last edited 1 week ago)

They do but only on Bluetooth/Switch mode and has a very low polling rate. On my Deck it only works if I turn my controller off and on twice.

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[-] [email protected] 16 points 1 week ago

It’s funny that it doesn’t have a headphone jack but it clearly has a little notch in the center where those usually go

[-] [email protected] 4 points 1 week ago

If it sells well they may do a deluxe/pro version for $70 or $80 with a bunch of extra bells and whistles

[-] [email protected] 14 points 1 week ago

Useless without trackpads. I can just use any other controller instead of this.

[-] [email protected] 9 points 1 week ago

Honestly the OG stream controller would have been perfect if they could find a way to fit a 2nd analog stick on there

[-] [email protected] 6 points 6 days ago

I don't use mine much anymore but I still have it out, was a really cool idea and while it had a learning curve, definitely made controller gaming possible with a lot of titles, steam input in general these days is fantastic for that but even so I'd totally buy a steam deck layout steam controller v2.

[-] [email protected] 8 points 1 week ago

What’s the point of an official Deck controller if it doesn’t have touchpads?

[-] [email protected] 9 points 1 week ago

These aren't official, just probably licensed to be able to use Steam branding.

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[-] [email protected] 3 points 1 week ago

I mean I hate that the steam controller is missing an entire thumb stick and a dpad, but I like the touchpad too. This just seems like an PS4 controller.

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this post was submitted on 27 Jun 2024
162 points (97.1% liked)

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