this post was submitted on 06 Sep 2023
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I'm kind of bummed about this, the game already has a ton of content but BoTW had some great challenging DLC and ToTK would have definitely benefitted from something similar.

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[–] [email protected] 18 points 1 year ago (1 children)

Makes sense to me. It's sounds like the Switch 2 successor console is in the works. I'd imagine it to be mostly backwards compatible, but shifting resources towards a game that is effectively exclusive for the new console would make a lot of sense for a flagship 1st-party studio.

[–] [email protected] 17 points 1 year ago (1 children)

thank god. honestly am ready for them to move away from the BOTW Hyrule

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

Hyrule will be reset again, the P R O P H E C Y will be rebooted again, the Big Three Characters That Exclusively Matter will take their starting positions again...

And that's fine I suppose for those that are into that. It certainly sells. yea

[–] [email protected] 6 points 1 year ago (1 children)
[–] [email protected] 4 points 1 year ago

That's fine, as I said. I'll wait for something at least vaguely different like Minish Cap again. sleepi

[–] [email protected] 13 points 1 year ago (1 children)

Wasn't TOTK born out of some mechanics they originally planned as DLC but needed to expand on? Maybe I am wrong, but I do get the mindset of moving forwards. I do honestly hope for something not BOTW-esq soon, but without a handheld consol that seems unlikely

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

My prediction is that we'll have an original 2D Zelda in the meantime. Link's Awakening 2019 sold incredibly well, and it was likely a proof of concept for the developer Grezzo to make a new one. The same happened in 2017 with Metroid: Samus Returns, a remake of a Game Boy game (Metroid II: Return of Samus) by an outside developer (Mercury Steam) that was a proof of concept for that developer to make an original entry (Metroid Dread).

[–] [email protected] 11 points 1 year ago

After playing all of botw and the dlc, I wanted more. Now that I've played through totk the itch has been scratched. I am sated, and I am ready for something new.

[–] [email protected] 10 points 1 year ago

Most DLC these days is a carve out of content that was pre-planned and developed during the original game's development cycle. Some of it is fully completed before release entirely.

It's sad when there isn't more to come, but I wouldn't be too upset about not getting a piece of the game carved out. They can have those staff working on DLC or a whole new game and honestly it's mostly a better outcome for everyone when it's a whole new game unless a tiny 5 person team can effectively churn out the DLC using existing assets.

[–] [email protected] 8 points 1 year ago

honestly totk felt kind of mehish, it felt like an expansion pack for botw

[–] [email protected] 8 points 1 year ago

NO KASS NO PEACE NO KASS NO PEACE NO KASS NO PEACE

[–] [email protected] 7 points 1 year ago (1 children)

I’m cool with this. The BOTW DLC was meh imo and most of items and features you had to pay for already shipped in TOTK at start (plus I feel like we all already paid for DLC because the game was more expensive than a typical new title). Sad there won’t be a master mode when I finally decide to do the final boss, though.

I milked the shit out of BotW, explored every inch of Hyrule, did all the sidequests, upgraded all the armor, etc. Meanwhile, I delayed progressing the main story for months. I’m sort of doing the same thing with TotK and it’s been fun to do all of the exploring again on what I consider to be 2.5x more map thanks to the addition of the caves, wells, depths, and sky islands (plus all the changed conditions on the OG map). And it’s been fun playing amateur engineer with all the zonai devices and seeing what other people are creating. All in all I feel satisfied with there being no further installments. Interested to see what the Zelda concept looks like going forward: the open world is great, the lack of fuller dungeons isn’t so great. I’d give up some of the former for the latter if that’s what it took to build some more challenging levels.l

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

I milked the shit out of BotW, explored every inch of Hyrule, did all the sidequests, upgraded all the armor, etc. Meanwhile, I delayed progressing the main story for months.

Same thing I did and it completely ruined the first phase of the final boss. The divine beasts took half his health and then I had fully upgraded ancient armor, +++ attack meals, and an inventory full of ancient weapons. He was dead in like 10 hits.

[–] [email protected] 3 points 1 year ago

Lol the Ganon fight was terrible from start to finish. If felt so anticlimactic, especially the final phase with the giant beast. I also remember farming dragon horns to stock up on the mighty dishes for the big attack boost, only to find I didn't need them at all. It was definitely more challenging the second time around fighting him without completing the divine beasts first, but yeah, would've been better if beating them provided some other kind of buff. I never finished the game in master mode (last I remember I was struggling to beat the rogue shrine monk or whatever from the DLC), so I'm not sure if the regenerative health thing made it any more difficult.

[–] [email protected] 5 points 1 year ago (1 children)

Probably because not enough people played the DLC. A ton bought it.

But at this point, I feel like anything that seems like a cool dlc level probably is cool enough to be a full game.

Like a rogue-lite mode involving solving dungeons would be cool, but why not just make a full game?

[–] [email protected] 4 points 1 year ago (1 children)

The botw roguelite already exists. Its called going under and its buggy as hell

[–] [email protected] 2 points 1 year ago (1 children)

Going Under isn’t very Zelda botw adjacent.

[–] [email protected] 2 points 1 year ago (1 children)

I feel like it took botws worst mechanic, item breaking and built the game around it. It forgoes the exploration to fovus on improvised combat

[–] [email protected] 2 points 1 year ago (1 children)

I don’t hate the item breaking AS A CONCEPT. I like it with the Master Sword where it essentially has a cooldown.

I would love if the game had more weapons that went into a cooldown status and fusions were made to be quick. As it is, the best way to play is with the item dupe glitch, as there is so much tedium.

[–] [email protected] 1 points 1 year ago

Yeah thats what makes going under work, every random bit of office equipment is a weapon and they pretty much all suck. When something breaks you can just pick something else up and continue whacking at whatever enemy. In BoTW I agree about how much of a chore it is to collect the bits of good gear, and relic weapons wouldve been perfect for the cooldown system the master sword got. With it it'd raise the floor of "worst item i have to use" to a point where duping the good shit wouldn't be worth it.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

There's definitely master trials and champions' ballad type things missing. They left Kass out and Penn is just hanging there waiting for a quest for them to meet.

[–] [email protected] 4 points 1 year ago

While I would've liked Master Mode or something like it, I'm ok with this. TotK is already one of my favorite games of all time, and I'm ready for Nintendo to move on to whatever they've got cooked up for the next system.

[–] [email protected] 3 points 1 year ago

Thus is the way of Nintendo.

[–] [email protected] 2 points 1 year ago

I'm looking forward to finishing the game and doing more exploring this Winter. I was hooked the first two weeks but slowly lost interest as I got busier.