this post was submitted on 02 Nov 2022
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[–] [email protected] 2 points 2 years ago (1 children)
[–] [email protected] 0 points 2 years ago (2 children)

This is actually a common question raised in political science: why do countries go to war with each other when it will weaken both of them to do so?

I’ve always thought it was obvious that rulers are using stolen wealth to send the peasants’ children to war rather than their own, but maybe that’s more of a truism than a legit theoretical construct lol

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

:wojak-nooo: Nooo you can't just go to war if it'll be disadvantageous to both parties!!

:porky-happy: Haha resolving the crises of overproduction go brrrr

[–] [email protected] 1 points 2 years ago

To make it more theoretical you could describe it in terms of exactly who bears the costs and who reaps the rewards.

Basically "if there was a button that would give you a billion dollars but kill a million poor people, how many world leaders would push it?"

[–] [email protected] 1 points 2 years ago (1 children)

I kind of want to do what Well There's Your Problem started out as, Roz playing Cities: Skylines and talking about urbanism concepts. Victoria 3 is a good example of Marxist ideas like overproduction, modes of alienation, labour theory of value, the separation of town and country, and imperialism/colonialism being driven by the tendency of the rate of profit to decline. The only thing the game is missing is an environmental component to balance the pollution of industry. There's a real niche there to just talk about Marxism while using the game as cheap ambient footage.

[–] [email protected] 1 points 2 years ago (1 children)

A pollution mechanic to increase mortality from smog and drive disease into urban centers along trade routes would be really cool

I think the game technically has disease and famine mechanics, but they don't seem very important at the moment

[–] [email protected] 1 points 2 years ago (1 children)

Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.

[–] [email protected] 2 points 2 years ago

I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol

[–] [email protected] 1 points 2 years ago (1 children)

:che-smile: it's not my fault if reality is Marxist

[–] [email protected] 2 points 2 years ago (1 children)

I have been scrolling the vic 3 sub all day lol

this isn’t a political statement but this game has overrepresented marxism and extreme left views and ideas within the society it simulates. there was not a single communist country established for around 4/5ths of the game’s time frame, and yet you can do it and become a communist state with minimal opposition in quite a few countries thanks in part to random dice rolls.

i fear that the V3 may have a small case of alt-history-itis. they probably got it from hoi4

marxist alt history, in my Industrial revolution grand stategy game?? :confusion:

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago) (1 children)

This guy is very wrong, but in another thread I saw someone bring up how over-represented middle-class supporters of industrialists and Intelligentsia are, and they correctly point out that there isn't enough pop support for the clergy/devout and petite bourgeoisie which contributes to some other complaints I've seen here on hexbear about there not really being much militant opposition to revolution.

[–] [email protected] 1 points 2 years ago

There is some sort of overflow error where if you have like a bazillion trade Unionist they have negative clout or something lmao