Hadriscus

joined 1 year ago
[–] [email protected] 2 points 7 hours ago* (last edited 6 hours ago)

What ? is this real ? 😂 it seems so convoluted

(it's real, I checked on youtube)

[–] [email protected] 3 points 8 hours ago

I've been trying to find an alternative to interlocutor because I didn't think it made sense in english. Life is about to get much easier !

[–] [email protected] 1 points 8 hours ago (1 children)

This is all mostly automatically transfered over.... I don't know about passwords though

[–] [email protected] 18 points 8 hours ago (1 children)

aka the "extinguish" phase I believe

[–] [email protected] 2 points 1 day ago

Sir, this is a duck

[–] [email protected] 10 points 4 days ago* (last edited 4 days ago) (4 children)

but it is ? right ? colors a bit pale, but... I think it is

[–] [email protected] 28 points 4 days ago (4 children)

I take it you've never broken both your arms

[–] [email protected] 2 points 5 days ago (1 children)

was that the isometric one ? Super hard to control

[–] [email protected] 1 points 5 days ago (1 children)

tbh, tobacco does stink to high degree. But yes, pot and kettle, etc

[–] [email protected] 2 points 5 days ago

For anyone confused like myself, MRA seems to stand for "Men's Rights Advocate" (thanks urbandictionary)

[–] [email protected] 2 points 5 days ago

loved the archeological dig part.

 

I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.

My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.

So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.

For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.

So yea I just needed to share. Peace !

 

“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”

 

It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.

Cheers,

Hadriscus

2
Mangrove tree (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

1
Mangrove tree (www.artstation.com)
 

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

view more: next ›