this post was submitted on 15 Jun 2024
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Games are just emulating slot machines. That's fine sometimes, I enjoy RNG stuff being exposed and making number crunching flashy occasionally, but it's kinda weak design when the themes of your game allow for you to mask that stuff behind character design instead of just copy and pasting assets and changing the values
I don't think all games are emulating slot machines. Chess, for example, has no random factor and no hidden information.
Many games use random factors and other tricks to feel rewarding.
I have a thesis that there's a difference between s good game and a fun game. Something can be one, the other, both, or neither.