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submitted 1 month ago by [email protected] to c/[email protected]
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[-] [email protected] 5 points 1 month ago

That's mostly what the dark souls games do. The rotting zombie soldier that can hardly stand up straight is less of a threat than the giant black knight, and you can tell by looking at them.

Unfortunately, it seems a lot of people don't really care about it, and so the people making games don't really spend the effort.

[-] [email protected] 2 points 1 month ago

Games are just emulating slot machines. That's fine sometimes, I enjoy RNG stuff being exposed and making number crunching flashy occasionally, but it's kinda weak design when the themes of your game allow for you to mask that stuff behind character design instead of just copy and pasting assets and changing the values

[-] [email protected] 3 points 1 month ago

I don't think all games are emulating slot machines. Chess, for example, has no random factor and no hidden information.

Many games use random factors and other tricks to feel rewarding.

I have a thesis that there's a difference between s good game and a fun game. Something can be one, the other, both, or neither.

this post was submitted on 15 Jun 2024
108 points (100.0% liked)

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