this post was submitted on 17 Dec 2024
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[–] [email protected] 39 points 2 days ago (2 children)

Isn't it like a step above a beat em up? He acts like he made Sekiro or something.

[–] [email protected] 24 points 2 days ago (3 children)

Isn't Sekiro also basically just a beat em up?

[–] [email protected] 33 points 2 days ago (2 children)
[–] [email protected] 25 points 2 days ago (2 children)

Soulslikes are just beat em ups with lots of QTEs and deliberately poor accessibility options

[–] [email protected] 23 points 2 days ago (1 children)

I would totally make a soulslike with full accessibility options including slowdowns and prompts and auto parries; and I'd still give you the achievements to upset the silly internet people

[–] [email protected] 19 points 2 days ago

Based. But that removes the main appeal for soulslike players: the gates which they like to keep.

[–] [email protected] 3 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago (1 children)
[–] [email protected] 4 points 1 day ago (1 children)

I know what the acronym is, I'm asking how in the goddamn do you figure it has them?

[–] [email protected] 1 points 1 day ago (2 children)

Parrys and iframe dodges are just QTEs

[–] [email protected] 3 points 1 day ago

Having to aim at an enemy in an FPS is just a QTE.

[–] [email protected] 6 points 1 day ago

i agree, Sekiro is clearly a Platformer

[–] [email protected] 16 points 2 days ago (1 children)

No. Sekiro is wildly different from beatemups. The only shared element is that there are enemies that you attack, basically, and if that's enough to call Sekiro a 'beatemup', then, for example, every shooter is a beatemup, as well.

[–] [email protected] 32 points 2 days ago (1 children)

no shooters are all doom clones

[–] [email protected] 30 points 2 days ago (1 children)

Except the ones that are wolfenstein clones (the woke ones)

[–] [email protected] 18 points 2 days ago

We're not Nazis but also how dare a WW2 game make Nazis the villains

[–] [email protected] 6 points 2 days ago (1 children)

Naw there's I don't think you can beat the game if you can't parry

[–] [email protected] 13 points 2 days ago (1 children)

Sounds like a beat em up to me

[–] [email protected] 4 points 2 days ago (1 children)

I haven't done a lot of parrying beat em ups, Souls like yeah. Just from watching people play it just seems easy. You seem to mow through enemies.

[–] [email protected] 10 points 2 days ago (1 children)

Parrying is just a glorified QTE and beat em ups have had those for a long time.

[–] [email protected] 3 points 2 days ago (1 children)

Like streets of rage long time?

[–] [email protected] 5 points 2 days ago (1 children)

At least God of War 1 long time

[–] [email protected] 4 points 2 days ago (1 children)

Right on thanks for explaining it to me. I might just be explaining it wrong just the combat just looks easy I guess.

[–] [email protected] 8 points 2 days ago (1 children)
[–] [email protected] 10 points 2 days ago

I don't think I said that.

[–] [email protected] 18 points 2 days ago (3 children)

Sekiro is a rhythm game like DDR and nobody will ever convince me otherwise

[–] [email protected] 4 points 1 day ago* (last edited 1 day ago)

every good melee action game is basically

[–] [email protected] 10 points 1 day ago

Every game without RNG and almost every game with RNG becomes DDR once you speedrun it. The really funny ones are old-school JRPGs where people optimize going through the menus.

[–] [email protected] 11 points 2 days ago

The day I made this realization was the day I beat Gyoubu Oniwa