nice! This must have taken a lot of hard work.
The artstyle rules. It makes me nostalgic for DOS games like Quest for Glory
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
nice! This must have taken a lot of hard work.
The artstyle rules. It makes me nostalgic for DOS games like Quest for Glory
Thank you! It was a lot of work, but it was worth it. I drew most of my inspiration from SNES aesthetics, but I'll gladly consider being compared to Quest for Glory a compliment.
It def was a compliment, those games rule!
Also, I'm putting this on my document of media that has been made by communists.
It's a document for Notion I've been working on for a while.
Shall I do so? @[email protected]
Please do, thank you!
Will do!
link2docpls
Still working on it, but we'll see. I may reveal it soon.
Congrats on the launch!
Thanks!
Holy shit, I need this.
I shall play it...
The demo was really fun! The music has very Binding of Isaac vibes (good thing!).
Thank you, glad you enjoyed it! I sadly can't take credit for the music, though. It was (aside from the title/credits theme, which I commissioned) all kindly provided for free.
Everything about it was cool. Using the dive ability to charge the lil wall guys felt very satisfying.
I just singled out the music because I didn’t see anyone mention it yet.
The lore is cool as well.
All around very excited for the final release when it’s ready.
Thanks again! I will try to post regular updates.
Play the demo y'all.
Thank you
As usual I am stuck on the part where it teaches you how to play because I am extremely shit at games. Can someone give me a clue?
how do I get past this screen? I need to press the second button but can't jump across the black area because it's too far. A box popped about diving. How do you do that?
Thanks for playing!
You dive by pressing the sword button mid-jump.
thanks! i got through the tutorial. the hardest part of any game (I assume).
Oooh, by the way, don't call this a "zelda clone". This is not a clone, it's its own thing. Inspired by Zelda sure, but still your own creation. A clone implies you ripped off the other game, just swapped assets etc, all of which is untrue. "Zelda-like" is sufficient and sounds much nicer.
Nice, some of my favorite indie games are Zelda like. (Blossom Tales, Little Dew, Turnip Boy)
Nicely done! Some minor suggestions to make it even nicer:
But these are just some suggestion, it was a cool experience reminding me of old DOS games, and congrats on the work!
Thanks for the feedback! I'm glad you enjoyed the game. I've made some redesigns to the dungeon since the demo that have addressed most of the points you've brought up. Still not entirely sure how to handle ledges, but you're far from the only person to have trouble with them, so I'm sure I'll try to come up with something.
Also just so you know, I accidentally went into the temple without a tutorial at all, and did just fine, the temple design was great for teaching different mechanics on its own, very organic
That's awesome!
Looks like an amiga game
Haven't heard that one before, but I'll take it!