this post was submitted on 03 Nov 2023
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Ah, yes. The "let's bloat our game size to bully other games off your SSD so you'll be reluctant to ever uninstall it, because reinstalling it would be a big pain, that way you'll play it indefinitely and give us extra money in micro transactions" strategy.

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[–] [email protected] 34 points 1 year ago (2 children)

It's huge because studios don't optimize anymore

[–] [email protected] 14 points 1 year ago

I would agree that most studios dont optimize well, however i still remember how small elden rings download was compared to how sprawling the game world ended up being. It was mind numbing every time the map would double in size with each new area, then to find there was even an underside to the map.... it just was perfect.

[–] [email protected] 2 points 1 year ago (3 children)

How do you imagine optimizing image and video assets for 4K+ screens?

[–] [email protected] 16 points 1 year ago (1 children)

Make them optional lmao. I dont have a 4k screen, havent ever had one, and wont buy one for a very long time. Why am i storing these assets i will never use?

[–] [email protected] 1 points 1 year ago (2 children)

That's a good idea, but not always viable. Most content delivery systems don't support optional assets. Also it is impossible to know in advance what do you need. Before the game is launched, it doesn't know that you don't have a 4K screen.

And storage prices are so low today, why do you even bother? Just buy an 8 TB drive or two and forget about it.

[–] [email protected] 6 points 1 year ago (1 children)

There are MANY games from half a decade ago + that just have 4k textures as an additional free dlc, or a setting to download them in game, definitely easy to support by the multi dollar company behind COD

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Steam or whatever launcher could still ask the resolution I want to use before it starts downloading. If the player changes their mind, then they can download higher resolution assets later.

Diablo 2 back in the day would ask which resolution I want to play on in its installer.

[–] [email protected] 2 points 1 year ago (1 children)

Jpegxl. Also most of the filesize is gonna be the direct draw surface files .DDS, which are GPU decompressable meaning they're about 25 times bigger than something properly compressed like .jxl, and that's just with lossless compression. I tried writing a script for a few games to compress them using this and it made them massively smaller but also takes a while to decompress so there's an intermediate that needs to be found (which I'm looking into).

[–] [email protected] 1 points 1 year ago

The game is probably using DirectStorage, they can't use JpegXL.

[–] [email protected] 0 points 1 year ago (1 children)

Probably the same way modders have been doing it for decades when bringing older games up to modern standards.

[–] [email protected] 1 points 1 year ago (1 children)

Modders rarely bring crisp textures which will look good on 4K. I haven't seen anything myself.

[–] [email protected] 2 points 1 year ago

I don't think I have seen anything of note from AAA developers either. I don't play every single game that comes out though and mostly focus on things easy to get back into when work keeps me off games for several weeks.

There is a likelyhood that the games I have played weren't made with 4k in mind even if the game can display at the resolution though.