this post was submitted on 29 May 2024
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This is why I don’t condemn shield use because you still need to be cognizant of your stamina usage. Just because you blocked an attack, that attack you blocked took a chunk of stamina and also exposed the player to further vulnerability if they are attacked in succession. Movement and timing are as vitally important when using a shield in the same skillset of two handing or using no shield.

Parrying although requires correct timing to pull off which puts some vulnerability on the player because if a parry is timed wrong you can get hit but you also lose stamina on the hit, the timing is generally forgiving in all souls games and the only focus is really on understanding attack windows and nothing more. With that successful parry you trivialize the game by effectively taking advantage of the parry’s advantage which is being able to riposte the enemy for a large chunk of their health. Rinse and repeat until they are dead.

Parrying is a skill lacking technique which trivializes the games

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[–] [email protected] 13 points 2 months ago

geordi-no Parrying

geordi-no Shields

geordi-yes Power-stanced Tower Shields

[–] [email protected] 9 points 2 months ago (1 children)

This is why I like easy games where I can turn my smoothbrain off

[–] [email protected] 5 points 2 months ago (1 children)

nods sagely Workers and Resources: Soviet Republic

(really though, I get black out drunk and play numbers games with low reaction requirements and wake up to half finished games ?? ?? )

(I am bad at react games)

[–] [email protected] 2 points 2 months ago (1 children)
[–] [email protected] 2 points 2 months ago

No, it's probably the nerdiest city builder

[–] [email protected] 7 points 2 months ago (2 children)

For me parrying is not about timing but staying calm.

I find Margitt one of the hardest bosses in the game as a pure melee player even after having cleared Castle Morne. The only way I have been able to best him without summons was by surviving phase one and then cheesing his second phase with Reduvia's weapon art.

I tried a parry strategy against him. There are countless videos on youtube killing him with nothing but parries and backstabs. ButI just couldn't because I am scared shitless during the fight. Dodge rolling gives a lot more margin for error when panicking.

[–] [email protected] 6 points 2 months ago

The trick is to just use summons. It's the correct way to play Souls games.

[–] [email protected] 3 points 2 months ago (1 children)

It’s about feeling your asshole clench with each attack

[–] [email protected] 3 points 2 months ago

True. If I had shoved coal up my bung before the fight I'd have diamonds by the time I was done.

[–] [email protected] 7 points 2 months ago

who the fuck is scraeming "learn to evade lance" at my house, show yourself

i will guard lance until the day I die, which is never because i can't die

[–] [email protected] 7 points 2 months ago (2 children)
[–] [email protected] 8 points 2 months ago (1 children)

sekiro fans stay winning wtf

[–] [email protected] 4 points 2 months ago
[–] [email protected] 6 points 2 months ago
[–] [email protected] 5 points 2 months ago (1 children)

Instructions unclear, tried parrying Rennala.

[–] [email protected] 4 points 2 months ago (1 children)

You can parry her soul stream and other magic attacks with thops barrier or Caria retaliation

[–] [email protected] 4 points 2 months ago (1 children)

Yeah, I know, my first run was a mage. Currently with a samurai DEX/ARC build though. Ironically even harder to kill her than it was with the mage.

[–] [email protected] 3 points 2 months ago

Soy not included

[–] [email protected] 4 points 2 months ago

And that's why I just don't play stamina bar games. You shouldn't still be able to get a punish off on me just because you wore down a bar when I was perfectly timing my parry inputs. If the parry and dodge mechanics aren't on Dante timing, I'm really just not about it.

[–] [email protected] 1 points 2 months ago

In DS1 parrying is a joke and pretty much how you put it in your post. In DS2 and DS3 the delay between your input and the active parry frames makes it so it can't really be used reactively except against very slow attacks (like the Pursuer's dash attack). You have to proactively try and predict your opponents attacks to parry them. In Elden Ring I'm not sure since I've only learned to parry the dragon knights or whatever they are called.