More videogame devs should reuse assets from game to game, it decreases workload and crunch and I love seeing the old door opening animation every time
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
Absolutely. The Yakuza/Judgement/Like a Dragon games reuse maps and animations like TV shows reuse sets and locations and there is nothing wrong with this.
Persona's core mechanics, arcana design, character animations etc too. Sega and other Japaneese developed/published stuff do this a lot and it doesn't hurt the games when the core of them is solid and they have style.
Tbh I do get a little tired of the times when the demons don't change much game to game. Creating new models and art and completely redoing the theme is a lot to ask for each release, but it feels like they stagnated when they made the switch to 3d models. I want them to like contract outside artists to give different renditions based on the same descriptions at least once. There's tons and tons of art and depictions of pretas out there and for sure with other folklore creatures.
Remember when half life one was just an engine you used to make your good game with? This is what gaming will be after the revolution
Garrys Mod is Roblox without the capitalists exploiting children for profit
Just individual server owners or whatever
Every time I see a game use the Quake light flicker code I get a warm glow.
Valve has been using exactly the same flickering effect for over 25 years
The flickering light effect was likely written by none other than John Carmack for “Quake” in 1996. That was part of a library of flickering presets compiled by John Romero in 1993 while working on “DoomED”:
neat.
All things that I don't personally like are capeshit slop, all things that I do like are unique artful masterpieces that can broach no criticism.
Anyway, this looks kinda cool, but I'm mostly just waiting for their mage-heavy game that they've had cooking in development for a few years. Or for Sony to get off their asses and port Bloodborne to PC so I have a panic attack against Father Gascoigne again, but this time in a crisp 144 FPS.
i kinda still think bloodborne port is never happening and it would for sure be locked to 60 anyway lol. the good news is it will be playable at 120 on an emulator before too long!
My slight-copium guess is that they're holding off to have it as a launch title for the PS6, but it's also possible they just lost all the original source code and would have to decompile the existing game to even build a starting point to remaster it.
I want an AC6 expansion/followup.
Having one or more standalone spinoff after each numbered entry is kinda tradition at this point so I'd assume it's coming eventually. Elden Ring just sold better so it gets to go first.
AC6 was also a sort of side team rather than a full studio project, so they've probably still got people on that. AFAIK AC6 was easily the most popular and successful Armored Core game, so it may get more resources now that they've confirmed there is a market base for it. There's just a long windup for any release now.
If you don't want it that's just more FromSlop for me
Maybe I just don't know enough about Elden Ring but this reads like a borderline BMF post to me
it looks cool ngl. i thought it was an MMO or some shit for a min but streamlined elden ring co-op game with better movement and stuff is actually very appealing
When it showed the blue flame circle closing I was certain it was a battle royale.
Then throw in Ezyke's Rot Breath to make things a little more spicy.
looks cool to me
Day 1
Please just milk Bloodborne by releasing a PC version
If the acquisition doesnt work out sony is gonna stream themselves blowing up the last harddrive containing the BB sourcecode
https://www.pcgamer.com/games/roguelike/elden-ring-nightreign-preview-hands-on/
Apparently its a roguelike
okay maybe i finally like fromsoft
It’s a co-op roguelite spinoff side project by aspiring devs at From, not a Miyazaki project.
We used to have these filler spinoff games back in the PS2 era. It’s not that serious.
I’m actually really hyped for Elden Ring Roguelike Anime Coop Edition.
If anything it would be cool to be able to play a full on coop with my friends. I'll wait and see for more details but I like it.
so this is a completely new coop game? i hate how marketing obscures the true identity of new games, it only hurts their player count when they don't just name a genre or two apart from "hohhhhhh its dodging and rollin and cleave a demon's face in"
wait so this is elden ring w/ co-op mod features and with all of the boring ahh open world shit cut out from the game leaving just pure boss battles with friends?
sign me the fuck up i might actually enjoy it this time
wait so this is elden ring w/ co-op mod features and with all of the boring ahh open world shit cut out from the game leaving just pure boss battles with friends?
no open world stuff, it won't be as fun as the original
honestly crazy they can put out so much so fast and we all know it's going to be quality. they even did armored core 6 between all this elden ring stuff
I'll still play it, the best part about dark souls is how it is basically a universe defined by dementia. Everything repeats.
why can't gamers be normal about something for once