this post was submitted on 06 May 2024
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For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.

I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.

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[–] [email protected] 58 points 6 months ago (3 children)

Survival crafting. That's not gameplay, that's busywork.

[–] [email protected] 20 points 6 months ago (1 children)

What?! You don't like making spears? You don't like building log palisades? You don't like doing it for the 900th game in a row?!

[–] [email protected] 19 points 6 months ago (2 children)

Counterpoint: games where you speed through the early part of the progression and get around to automating or otherwise trivializing many of the initially tedious elements are pretty cool. I'm talking about games like Scrap Mechanic or Astroneer. The core gameplay loop is going out exploring, collecting materials, bring them back to base and repeat. But by allowing you to get the basic resources automated you can focus on building setups to defend your base and produce more resources passively. It's a very satisfying form of progression.

[–] [email protected] 22 points 6 months ago (1 children)

I think Subnautica really did that loop really well. Starting out you needed to grab fish to stay alive, a bit of an investment but not super tedious, exploring gave you some farming options, more exploration let you recharge batteries, and you kinda kept going and going. It's the game that made me enjoy the genre under very specific circumstances. It gave you the feeling of needing to survive while also not tugging at your coat asking you to eat another dozen potatoes or something.

[–] [email protected] 15 points 6 months ago

Subnautica's standout feature compared to most survival crafting is that its world is actually designed rather than randomly generated.

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[–] [email protected] 18 points 6 months ago

Would legit rather play a simulator game based on my job than touch that shit

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[–] [email protected] 47 points 6 months ago

Turn-based RPGs

I prefer turn-cringe RPGs

[–] [email protected] 39 points 6 months ago

Open world, suvival, crafting

Games with these qualities that are actually good are marketed as RPGs or adventure games

[–] [email protected] 37 points 6 months ago

My favorite games are FTL, Papers Please, We Love Katamari, Castlevania NES, Wild Guns and Fallout New Vegas and FZero X. I don't even know what I like.

[–] [email protected] 35 points 6 months ago (1 children)

"gacha" games. We used to call that shit loot boxes just a few years ago

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[–] [email protected] 30 points 6 months ago

MMO

Don't get me wrong, there are a few MMOs I like, but the vast majority are awful.

[–] [email protected] 26 points 6 months ago* (last edited 6 months ago) (1 children)

Anything that compares itself to stardew valley, mid game that spawned a bazillion worse knock offs where you play in a souless happy charming Cozy^(TM)^ village where everybody knows everybody and there's never any interpersonal disputes

Also horror games and open world, sandbox, survival crafting games

[–] [email protected] 37 points 6 months ago (4 children)

I upbared you because I respect having a diversity of opinions in a community but I also think your opinion on Stardew Valley is bad and wrong.

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[–] [email protected] 25 points 6 months ago (4 children)

MMO - I like multiplayer games just fine, but whenever they call it “massively” multiplayer, I know it’s going to be a grindy time-sink with anemic gameplay and the requirement to join some sort of group of other players in order to progress. It’s one of the few things I have filtered on Steam because it’s a guaranteed hard pass every time.

Turn-based - This one is hard for me to admit because I’ve played lots of great turn-based games and will inevitably play more of them, but for some reason when turn-based is a key feature, my brain interprets it as being a low-budget and/or low-effort game, or that the gameplay won’t match how the game is presented. It’s not that I dislike the concept of turn-based play, but when I see “turn-based” in a description I just glaze over.

Early Access - I don’t dislike early access, but the fact that it has no specific definition bothers me a lot. There’s no way for me to tell whether the game is a complete enough experience to be worth starting, so I usually end up passing until the game gets a full release (which isn’t a bad thing, but it does mean that early access is an automatic red flag.)

There are certain genres that I’m not that interested in, like puzzle games, visual novels, hardcore simulation games, etc., but the above are things that make me think twice about a game even if it looks interesting otherwise.

[–] [email protected] 13 points 6 months ago (1 children)

I agree with early access, I got burned a fair few times getting in on hype and the pitch when I was younger. If I'm hearing good stuff I might pirate early access stuff to see if it's really for me, but I have a hard rule of passing on early access. Shit like Towns and Godus made sure I'll never really trust early access despite the success stories. (Hell even Stonehearth was a disappointment despite it actually getting a 1.0)

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[–] [email protected] 24 points 6 months ago (2 children)

probably roguelikes with meta progression since i know the first 10 hours is gonna suck until i unlock some good abilities/items to make it tolerable

[–] [email protected] 14 points 6 months ago

I like meta progression because I'm doodoo at video games and they help me win anyway

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[–] [email protected] 24 points 6 months ago

Damn, I like some examples of everything listed here except shady money extraction schemes.

Pay to play is my biggest dealbreaker. I'm either paying once, or paying for dlc. But I'm not paying to continue to play a game that isnt FF14

[–] [email protected] 22 points 6 months ago (7 children)

RTS games, namely because I can't micromanage fast compared to some esports gamer hyped up on gamefuel.

[–] [email protected] 28 points 6 months ago (10 children)

RTS games that let you issue orders while the game is paused are the only ones I'll play

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[–] [email protected] 15 points 6 months ago (1 children)

The only RTS I ever liked was lego rock raiders, and that's probably because I was a child with nothing else to do.

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[–] [email protected] 13 points 6 months ago

I'm pretty terrible at RTS multiplayer but I love when they're in single player. Single player also lets the devs give you cool abilities and units that would be horribly broken in multiplayer.

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[–] [email protected] 21 points 6 months ago

soulslike

fuck off, boring ass dodgeroll grimdark cringe

[–] [email protected] 20 points 6 months ago (11 children)

Any sort of deck-building because it feels like homework

This is why I skipped every game of Gwent

[–] [email protected] 23 points 6 months ago

"Do you want to play a hand of Caravan?"

Fuck no I don't. Let me scavenge my caps 6 at a time in peace.

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[–] [email protected] 19 points 6 months ago

“Free to Play with in game purchases”

Or the suddenly becoming popular

“Pay for a full game but still has in game purchases”

[–] [email protected] 19 points 6 months ago (4 children)

MOBA. honestly i don't know why everyone's playing these. even if all the matches were not radioactive cesspools of toxicity i still don't find its gameplay loop enjoyable or fun.

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[–] [email protected] 17 points 6 months ago (1 children)

Card based

Soulslike (if it's 2d tho, that somehow makes it better for me though?)

Crafting

Survival

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[–] [email protected] 17 points 6 months ago (6 children)

"Procedural generation"

Gaze upon my vast array of extremely similar structures/landscapes, this totally won't turn exploring the world into a boring chore.

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[–] [email protected] 17 points 6 months ago

My 3 C's for the past 6 or 7 years: crafting / card-based / competitive

I can be won over with near perfect execution though (eg Subnautica is the dreaded survival/crafting but I love it).

[–] [email protected] 16 points 6 months ago

Horror. What is the appeal of being scared you all are weird

[–] [email protected] 16 points 6 months ago (1 children)

Metroidvania. I could barely get through one Castlevania, I really don't appreciate tons of backtracking.

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[–] [email protected] 16 points 6 months ago* (last edited 6 months ago) (1 children)

Zombies

Crafting

Metroidvania

Retro/Arena (Boomer) Shooter - I am the exact demographic for these but I played enough of them in 1996 make something else i beg you

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[–] [email protected] 15 points 6 months ago (1 children)

5v5. All the most toxic games are 5v5, whether its CSGO or League etc. I can't stand them. Though the real problem is automated matchmaking and lack of server browsers, most other pvp games have ways of mitigating the toxicity but 5v5's really just encourage it full tilt.

I really wish larger team based esport games were the ones that took off, but alas.

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[–] [email protected] 14 points 6 months ago

4X

The first X is fun and then it's miserable

[–] [email protected] 13 points 6 months ago

Open World means the game is probably going to be way too long for me to actually play it.

[–] [email protected] 13 points 6 months ago

first person shooter

"hack and slash"

[–] [email protected] 13 points 6 months ago (4 children)

'RPG' when all that means is 'levelling and loot mechanics'. Those just break verisimilitude for me for no actual benefit. I can't really buy into fantasy of somebody (especially with a somewhat established backstory of excellence) to start out as an incompetent buffoon and then in a span of a week become the greatest at everything ever. Such games also often have really poor mechanics elsewhere, often by making the game combat-heavy and not giving you a particular diversity of options when in combat (for example, BG1 and 2 martials largely just get 'hit enemy' and, maybe, 'use equipment').
This criticism applies to looter-shooters and to souls-likes. The former are at least almost always bad shooters which are made addictive via their RPG mechanics, and the latter usually have a rather one-note gameplay of dodging things by rolling, which not only feels dull but also looks very silly and breaks verisimilitude for me. This criticism does NOT apply to Disco Elysium. I also had fun with New Vegas, which made me realise that I do like narrative parts of games, as Fallout games in general have very subpar gameplay.

'Live service'.

'Multiplayer' - I don't really care for multiplayer. Not a very competitive person. And I can entertain myself in challenging ways by picking up a math textbook and solving problems presented there, or finding problems from math olympiads and solving those. (I know, I have not yet posted the solutions in the other relevant thread - I have been too busy; I have 3 problems' solutions ready and written on paper, the geometry problem I have solved in my mind but have not written the solution yet, and the remaining problem I am yet to produce a detailed solution for.)

'Open world' - usually just means that a lot of the time one has to waste on traversing boring environments.

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[–] [email protected] 13 points 6 months ago* (last edited 6 months ago)

Roguelikes, pixel graphics, horror, card-based

2D is usually a pass, although there was such a game that I passed on for a long time (Rimworld) that ended up becoming my all time most played game.

Post-apocalyptic and zombies especially have been done to death (pardon the pun) and I just find them boring as hell.

However I adore open world survival craft and as long as a game doesn't look like total shit I'll give it a try (usually a pirate-jammin try first just to be safe)

[–] [email protected] 13 points 6 months ago

Story driven, cinematic

I want to play a videogame that makes me feel like I'm getting better at the mechanics not one where the mechanics are there only to progress the story

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